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STAGE
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PROCEDURES (WHAT T
DOES)
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TASKS (WHAT STS DO)
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AIM / SKILL
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1.LEAD-IN/PREPARATION
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The
T asks if Ss have any dreams in life and if they like dreaming. She says ‘The
name of this game is Two Truths and a
Dream’ and writes the title inside the bubble or above the picture.
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The Ss may answer ‘The boy
is thinking’ or ‘The boy is happy’, or, preferrably, ‘He’s having a dream/dreaming’.
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To observe, to describe
Speaking
To produce utterances spontaneously talking about themselves
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2.SETTING UP
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The T asks Ss to sit in a
semi-circle so that all of them can see each other. She explains the game: ‘Students, the game is simple and fun: You
will get divided in 2 groups: Team A and Team B. Each of you will say three
sentences about yourself: Two of them will be true and the other, a dream
(without saying which one the dream is). So we should NOT say ‘My dream
is...’. We say 3 sentences and the rest must guess which one is false. After one
of the first team says his three sentences, the other group will try to guess
which one is the dream. (You have only two chances: if you fail twice, you
lose your turn and the other team continues). Then, the opposite team goes on:
The first person in the semi-circle will say his/her sentences, and the other
team must guess. I will draw a column on the bb and put a stick for each
right guess under each team. The game finishes when both groups have finished
the sentences. The team with the highest number of guesses, wins. There is a
nice prize for the winners!
Do
you have any questions? I will start to give an example: ‘My name is Mariana
and my second name, Carla. I live in Rosario and I speak four languages’.
Which one do you think is my dream?’.
The Ss may answer: ‘That you
speak 4 languages!’. The T says: ‘Very
good! Now you know me a bit more!’. You may use the bb if you want. (the
T makes clear that it is important that the participants speak one at a time
so that there are no confussions when deciding whether they have guessed or
not).
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The Ss listen attentively to the game’s
instructions
If necessary, they ask
questions.
They ask the question.
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To listen
To ask questions if they have not understood
Listening and speaking
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3.RUNNING
THE ACTIVITY
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The game starts.
The T asks: Which group wants to start?
The first pupil in one of the teams starts saying the 3 sentences about
him/herself and the other team tries to guess. If they have trouble to think
of a dream, the T sticks some pictures on the bb representing aspirations
which are common in adolescents. The procedure is repeated until all the Ss
have played (except that any of them is unwilling to participate).
If any language
problem arises, the T writes it down on a paper in order to give a feedback
session after the game.
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The Ss start to play the game
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To listen to their
classmates and to speak
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4.CLOSING
THE ACTIVITY
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If the T sees they are
running out of time and most of the class haven’t been able to speak yet, she
gives a time warning or else points at some images on the bb to provide ideas
and speed up the game.
Once all of the Ss have
participated, the T looks at the chart and announces who the winner team is.
She handles a candy to all the Ss for participating in the game.
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5.
POST-ACTIVITY
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The T runs out a feedback
session: If there has been any language problems, she writes the inaccurate
utterances on the bb and asks the class if they can notice anything in the
sentence that is not right. Once the mistake has been identified, she
highlights the wrong form and asks Ss how they would rephrase that sentence.
E.g.:
‘I am singer’ -------à Is it OK? How
would you correct it?
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Ss notice the mistakes and try to correct them.
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To notice the gap and to
produce right utterances
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martes, 22 de mayo de 2012
My icebreaker activity
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